
The differences continue out on the pitch, though this time slightly in the 360’s favour. Plus, the inability to save replays – something the manual claims you can easily do – is a bit of a disappointment for those who love to gloat for weeks on end about that 30 yard screamer. So you’re stuck with Owan up front alongside that wonder kid Wayne Raanie (two completely made up examples!) from the off.Įqually as galling are the lack of excellent "training challenges" that you could easily lose a whole weekend to. Xbox 360 gamers will find themselves unable to edit any of the teams or players. Our bone of contention is that the Xbox 360 version misses countless features that its PS2-based cousin takes for granted. We’re not talking about the lack of licenced teams – all of us are used to that by now. Particularly as this is the series’ first outing on Microsoft’s powerful pixel pushing Xbox 360.įirst off, we’re quite dismayed that Konami seem to have taken a leaf out of EA’s rulebook.

Yes, it might be slower, it might be more frustrating, hell, it even lacks most of the real club and player names, but it just feels so damn good.īut with EA’s FIFA titles once again closing the gap, Konami really needs to come up with something special this time round. No matter what those FIFA fans say, the feel of the Pro Evo out on the pitch is completely unrivalled.


(Pocket-lint) - Much like the Sports Interactive developed Football Manager series of footie management titles, Konami’s Pro Evo games have consistently offered up the most "realistic" game of footie.
